AI Insights · Timothy · April 2025
Top 5 Boxing Games on iOS in Austria: Q1 2025 Performance
Explore the performance trends of the leading boxing games on iOS in Austria during the first quarter of 2025, highlighting downloads, revenue, and active users.
In the first quarter of 2025, the boxing games category on iOS in Austria showcased interesting trends in downloads, revenue, and active users. Here’s a look at the top five performers during this period, based on data from Sensor Tower.
Boss Fight. by BoomBit, Inc. saw a fluctuating pattern in weekly downloads, with a peak at 175 downloads in the week of March 10. Revenue was modest, reaching a high of $33 in late January. Active users showed an increase, peaking at 888 in early March.
MFC - Midnight Fight Club from MIDNIGHT GAMES S.R.L. experienced a steady weekly revenue, peaking at $30 in late February. Downloads remained relatively stable, with a slight dip towards the end of the quarter.
I, The One - Fighting Games by Azur Interactive Games Limited indicated a varied revenue trajectory, climbing to $36 by the end of March. Downloads were highest at the start of the quarter with 192, followed by a gradual decline. Active users peaked early in January at 1.1K.
Real Boxing 2 by Vivid Games S.A. showed a strong revenue start, with a peak of $91 in February. Downloads were highest at 96 in late December, but dropped significantly thereafter. Active users peaked early in January at 159.
Boxing Star: Real Boxing Fight from THUMBAGE maintained a consistent revenue, peaking at $61 in March. Downloads were highest in mid-January at 117, followed by a decrease. Active users saw a peak of 373 in mid-January.
For more detailed insights and data, visit Sensor Tower.